import 'dart:async';
import 'package:flutter/material.dart'; import 'package:video_player/video_player.dart';
class VideoPlayerScreen extends StatefulWidget { VideoPlayerScreen({super.key});
@override State<VideoPlayerScreen> createState() => _VideoPlayerScreenState(); }
class _VideoPlayerScreenState extends State<VideoPlayerScreen> { late VideoPlayerController _controller; late Future<void> _initializeVideoPlayerFuture;
@override void initState() { super.initState();
// Create and store the VideoPlayerController. The VideoPlayerController // offers several different ructors to play videos from assets, files, // or the internet. _controller = VideoPlayerController.network( 'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4', );
// Initialize the controller and store the Future for later use. _initializeVideoPlayerFuture = _controller.initialize();
// Use the controller to loop the video. _controller.setLooping(false);
_controller.addListener(checkVideo);
}
void checkVideo(){ // Implement your calls inside these conditions' bodies : if(_controller.value.position == Duration(seconds: 0, minutes: 0, hours: 0)) { print('video Started'); }
if(_controller.value.position == _controller.value.duration) { print('video Ended'); setState(() { }); }
}
@override void dispose() { // Ensure disposing of the VideoPlayerController to free up resources. _controller.dispose();
super.dispose(); }
@override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('Butterfly Video'), ), // Use a FutureBuilder to display a loading spinner while waiting for the // VideoPlayerController to finish initializing. body: FutureBuilder( future: _initializeVideoPlayerFuture, builder: (context, snapshot) { if (snapshot.connectionState == ConnectionState.done) { // If the VideoPlayerController has finished initialization, use // the data it provides to limit the aspect ratio of the video. print("baş1"); return AspectRatio( aspectRatio: _controller.value.aspectRatio, // Use the VideoPlayer widget to display the video. child: VideoPlayer(_controller), ); } else { // If the VideoPlayerController is still initializing, show a // loading spinner. return Center( child: CircularProgressIndicator(), ); } }, ), floatingActionButton: FloatingActionButton( onPressed: () { // Wrap the play or pause in a call to `setState`. This ensures the // correct icon is shown. setState(() { // If the video is playing, pause it. if (_controller.value.isPlaying) { _controller.pause(); } else { // If the video is paused, play it. _controller.play(); } }); }, // Display the correct icon depending on the state of the player. child: Icon( _controller.value.isPlaying ? Icons.pause : Icons.play_arrow, ), ), ); } } |